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INTERACTION DESIGN PROJECT: I-BALL
Our motivation for conducting this projekt manifests itself in the ability to actually create a meaningful design, based on digital technologies, to help the elderly in regaining a healthy and renewed lifestyle. This paper discusses the process that underwent and argue for the choices made during the development of the concept. By using relevant theory together with sketching, prototyping and testing by informants, we have been able to reach a satisfactory result. A result that speaks to terms like social computing, tangible computing and embodied interaction.

